We try both the PS3 and Xbox 360 versions of the upcoming brawler, as well as spend some quality time with everyone's favourite fighting schoolgirl, Sakura.
With Street Fighter IV only months away from release on the PlayStation 3 and the Xbox 360, it's little wonder that Capcom has dedicated quite a lot of space in its TGS booth to the home version of the reinvigorated franchise. The Japanese game company had 20 units set up at its booth--10 each for the PS3 and 360--and we managed to take in a few bouts on both versions during today's show shenanigans.
The Force Unleashed's action can be incredible, though it too often strays from what it does best.
There are a number of thrilling moments lurking in Star Wars: The Force Unleashed--enough of them that you'll likely be disappointed that it drifts so often from the things it excels at. Amazing displays of power and destruction are interspersed with inept, poorly conceived gameplay sequences, making for an inconsistent journey that, fortunately, gets more right than it does wrong. It certainly gives a fantastic first impression, starting with a tutorial level that serves as a great introduction to its complex protagonist. Yet while the initial levels impress, the later ones stumble a bit. Force Unleashed is a very good game that could have been great, had it not taken so many unnecessary detours.
Tales of Vesperia is the best game yet in the series, and a beautiful and entertaining RPG in its own right.
Tales of Vesperia radiates beauty. This role-playing game's most obviously inspired facet is its vibrant visual design, but even if you were to overlook its pretty exterior, you'd find more beauty tucked away in almost ever corner. The characters are vividly crafted, the dialogue rings truer than you'd expect from a Japanese RPG, and the involving story is intricate without becoming overwhelming. Of course, Tales of Vesperia is a game, not a film, so you'll be delighted to know that it's also a long, entertaining journey filled with flashy combat and all the gameplay elements fans of the Tales series would expect. It might feel a bit overfamiliar at times, but by tightening up the battle system and keeping the pace brisk, the developer has produced a truly great sequel that any RPG fan can get into.
Sony announced its updated PSP-3000 system at last week's Leipzig Games Convention. Pictures of the new system have already popped up online, but GameSpot has the first hands-on look at the new PSP here in the United States.
The PSP-3000 plays the same games and offers the same media support as the older PSP models, but Sony has upgraded the system with an improved LCD screen and a new built-in microphone. The LCD is the same size and resolution as older PSP displays, but it has a "wider color gamut and anti-reflection technology," according to the latest Sony press release.
Two years after the Helghast assault on Vekta, the ISA is bringing the fight to the enemy’s home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemy’s war machine to a halt.
For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.